Compare any two graphics cards:
Radeon HD 7870 XT vs Radeon RX 6800
IntroThe Radeon HD 7870 XT features a GPU core clock speed of 925 MHz, and the 2048 MB of GDDR5 RAM runs at 1500 MHz through a 256-bit bus. It also features 1536 SPUs, 96 TAUs, and 32 ROPs.Compare those specs to the Radeon RX 6800, which comes with GPU core speed of 1700 MHz, and 16384 MB of GDDR6 memory set to run at 2000 MHz through a 256-bit bus. It also is comprised of 3840 SPUs, 240 Texture Address Units, and 96 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon RX 6800 will be 173% quicker than the Radeon HD 7870 XT in general, because of its higher data rate. (explain)
Texel RateThe Radeon RX 6800 should be quite a bit (more or less 359%) better at AF than the Radeon HD 7870 XT. (explain)
Pixel RateIf running with a high resolution is important to you, then the Radeon RX 6800 is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transported past the external memory interface within a second. It is worked out by multiplying the interface width by its memory speed. If it uses DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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