Compare any two graphics cards:
Radeon RX 6800 vs Radeon RX Vega 64
IntroThe Radeon RX 6800 uses a 7 nm design. AMD has clocked the core speed at 1700 MHz. The GDDR6 memory runs at a speed of 2000 MHz on this model. It features 3840 SPUs as well as 240 TAUs and 96 ROPs.Compare those specifications to the Radeon RX Vega 64, which has a core clock speed of 1247 MHz and a HBM2 memory speed of 1890 MHz. It also uses a 2048-bit bus, and uses a 14 nm design. It features 4096 SPUs, 256 TAUs, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon RX 6800 should be 6% quicker than the Radeon RX Vega 64 overall, due to its greater data rate. (explain)
Texel RateThe Radeon RX 6800 should be quite a bit (about 28%) more effective at anisotropic filtering than the Radeon RX Vega 64. (explain)
Pixel RateThe Radeon RX 6800 will be much (more or less 104%) faster with regards to FSAA than the Radeon RX Vega 64, and will be capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be moved over the external memory interface within a second. It is worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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