Compare any two graphics cards:
GeForce RTX 2080 Ti vs Radeon RX 6800
IntroThe GeForce RTX 2080 Ti makes use of a 12 nm design. nVidia has clocked the core frequency at 1350 MHz. The GDDR6 RAM works at a frequency of 1750 MHz on this particular card. It features 4352 SPUs along with 272 TAUs and 88 Rasterization Operator Units.Compare all of that to the Radeon RX 6800, which has a clock speed of 1700 MHz and a GDDR6 memory speed of 2000 MHz. It also uses a 256-bit bus, and makes use of a 7 nm design. It is comprised of 3840 SPUs, 240 TAUs, and 96 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthIn theory, the GeForce RTX 2080 Ti should be 20% quicker than the Radeon RX 6800 in general, because of its greater bandwidth. (explain)
Texel RateThe Radeon RX 6800 should be a little bit (more or less 11%) more effective at AF than the GeForce RTX 2080 Ti. (explain)
Pixel RateIf using a high resolution is important to you, then the Radeon RX 6800 is superior to the GeForce RTX 2080 Ti, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be moved over the external memory interface in a second. The number is worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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