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GeForce 8800 GS vs GeForce 9600 GSO 768MB

Intro

The GeForce 8800 GS makes use of a 65 nm design. nVidia has set the core frequency at 550 MHz. The GDDR3 memory is set to run at a frequency of 800 MHz on this specific card. It features 96 SPUs as well as 48 Texture Address Units and 12 ROPs.

Compare those specs to the GeForce 9600 GSO 768MB, which uses a 65 nm design. nVidia has clocked the core frequency at 550 MHz. The GDDR3 RAM works at a speed of 800 MHz on this particular model. It features 96 SPUs along with 48 TAUs and 12 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9600 GSO 768MB 84 Watts
GeForce 8800 GS 105 Watts
Difference: 21 Watts (25%)

Memory Bandwidth

Both cards have exactly the same bandwidth, so in theory they should have the same performance. (explain)

Texel Rate

Both cards have the exact same texel rate, so in theory they should be equally good at at AF. (explain)

Pixel Rate

Both cards have exactly the same pixel fill rate, so theoretically they should be equally good at at full screen anti-aliasing, and be able to handle the same screen resolutions. (explain)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 8800 GS

Amazon.com

Check prices at:

GeForce 9600 GSO 768MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8800 GS GeForce 9600 GSO 768MB
Manufacturer nVidia nVidia
Year Jan 2008 May 2008
Code Name G92 G92
Memory 384 MB 768 MB
Core Speed 550 MHz 550 MHz
Memory Speed 1600 MHz 1600 MHz
Power (Max TDP) 105 watts 84 watts
Bandwidth 38400 MB/sec 38400 MB/sec
Texel Rate 26400 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 6600 Mpixels/sec 6600 Mpixels/sec
Unified Shaders 96 96
Texture Mapping Units 48 48
Render Output Units 12 12
Bus Type GDDR3 GDDR3
Bus Width 192-bit 192-bit
Fab Process 65 nm 65 nm
Transistors 754 million 754 million
Bus PCIe x16 2.0 PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be transported across the external memory interface in one second. The number is worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 8800 GS

Amazon.com

Check prices at:

GeForce 9600 GSO 768MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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