Compare any two graphics cards:
GeForce RTX 2080 SUPER vs Radeon RX 6800
IntroThe GeForce RTX 2080 SUPER comes with a GPU core clock speed of 1650 MHz, and the 8192 MB of GDDR6 memory is set to run at 1937 MHz through a 256-bit bus. It also features 3072 SPUs, 192 Texture Address Units, and 64 ROPs.Compare all that to the Radeon RX 6800, which uses a 7 nm design. AMD has clocked the core speed at 1700 MHz. The GDDR6 RAM works at a frequency of 2000 MHz on this particular card. It features 3840 SPUs along with 240 TAUs and 96 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthPerformance-wise, the Radeon RX 6800 should in theory be a small bit better than the GeForce RTX 2080 SUPER in general. (explain)
Texel RateThe Radeon RX 6800 will be quite a bit (more or less 29%) faster with regards to anisotropic filtering than the GeForce RTX 2080 SUPER. (explain)
Pixel RateIf running with a high resolution is important to you, then the Radeon RX 6800 is superior to the GeForce RTX 2080 SUPER, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be moved over the external memory interface in a second. It's worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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