Compare any two graphics cards:
VS

GeForce 8800 GT 512MB vs GeForce 8800 GTS (G92)

Intro

The GeForce 8800 GT 512MB has a GPU clock speed of 600 MHz, and the 512 MB of GDDR3 memory runs at 900 MHz through a 256-bit bus. It also features 112 SPUs, 56 TAUs, and 16 Raster Operation Units.

Compare all of that to the GeForce 8800 GTS (G92), which comes with a core clock frequency of 650 MHz and a GDDR3 memory speed of 970 MHz. It also features a 256-bit memory bus, and makes use of a 65 nm design. It is comprised of 128 SPUs, 64 TAUs, and 16 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GT 512MB 105 Watts
GeForce 8800 GTS (G92) 135 Watts
Difference: 30 Watts (29%)

Memory Bandwidth

As far as performance goes, the GeForce 8800 GTS (G92) should in theory be a small bit superior to the GeForce 8800 GT 512MB overall. (explain)

GeForce 8800 GTS (G92) 62080 MB/sec
GeForce 8800 GT 512MB 57600 MB/sec
Difference: 4480 (8%)

Texel Rate

The GeForce 8800 GTS (G92) is much (approximately 24%) faster with regards to texture filtering than the GeForce 8800 GT 512MB. (explain)

GeForce 8800 GTS (G92) 41600 Mtexels/sec
GeForce 8800 GT 512MB 33600 Mtexels/sec
Difference: 8000 (24%)

Pixel Rate

The GeForce 8800 GTS (G92) should be a bit (approximately 8%) faster with regards to AA than the GeForce 8800 GT 512MB, and also should be capable of handling higher resolutions more effectively. (explain)

GeForce 8800 GTS (G92) 10400 Mpixels/sec
GeForce 8800 GT 512MB 9600 Mpixels/sec
Difference: 800 (8%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GT 512MB

Amazon.com

Check prices at:

GeForce 8800 GTS (G92)

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GT 512MB GeForce 8800 GTS (G92)
Manufacturer nVidia nVidia
Year Oct 2007 Dec 2007
Code Name G92 G92
Memory 512 MB 512 MB
Core Speed 600 MHz 650 MHz
Memory Speed 1800 MHz 1940 MHz
Power (Max TDP) 105 watts 135 watts
Bandwidth 57600 MB/sec 62080 MB/sec
Texel Rate 33600 Mtexels/sec 41600 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 10400 Mpixels/sec
Unified Shaders 112 128
Texture Mapping Units 56 64
Render Output Units 16 16
Bus Type GDDR3 GDDR3
Bus Width 256-bit 256-bit
Fab Process 65 nm 65 nm
Transistors 754 million 754 million
Bus PCIe x16 2.0 PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be moved past the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce 8800 GT 512MB

Amazon.com

Check prices at:

GeForce 8800 GTS (G92)

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield