Compare any two graphics cards:
GeForce 8800 GT 1GB vs GeForce 8800 GTS (G92)
IntroThe GeForce 8800 GT 1GB uses a 65 nm design. nVidia has set the core frequency at 600 MHz. The GDDR3 RAM works at a speed of 900 MHz on this specific model. It features 112 SPUs along with 56 Texture Address Units and 16 ROPs.Compare that to the GeForce 8800 GTS (G92), which features GPU clock speed of 650 MHz, and 512 MB of GDDR3 memory running at 970 MHz through a 256-bit bus. It also is comprised of 128 Stream Processors, 64 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce 8800 GTS (G92) should in theory perform a little bit faster than the GeForce 8800 GT 1GB overall. (explain)
Texel RateThe GeForce 8800 GTS (G92) is a lot (approximately 24%) more effective at texture filtering than the GeForce 8800 GT 1GB. (explain)
Pixel RateThe GeForce 8800 GTS (G92) should be a bit (more or less 8%) better at full screen anti-aliasing than the GeForce 8800 GT 1GB, and also will be able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be transferred past the external memory interface in a second. It is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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