Compare any two graphics cards:
GeForce GTX 580 3GB vs Radeon RX 5500 XT
IntroThe GeForce GTX 580 3GB uses a 40 nm design. nVidia has set the core speed at 772 MHz. The GDDR5 RAM runs at a frequency of 1002 MHz on this model. It features 512 SPUs along with 64 TAUs and 48 Rasterization Operator Units.Compare those specs to the Radeon RX 5500 XT, which makes use of a 7 nm design. AMD has set the core speed at 1717 MHz. The GDDR6 memory is set to run at a frequency of 1750 MHz on this specific model. It features 1408 SPUs along with 88 TAUs and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon RX 5500 XT should be just a bit faster than the GeForce GTX 580 3GB in general. (explain)
Texel RateThe Radeon RX 5500 XT will be a lot (approximately 206%) better at anisotropic filtering than the GeForce GTX 580 3GB. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon RX 5500 XT is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be transported past the external memory interface within a second. It is calculated by multiplying the interface width by its memory clock speed. If it uses DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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