Compare any two graphics cards:
Geforce GTX 770 vs Radeon RX 5500 XT
IntroThe Geforce GTX 770 has a clock frequency of 1046 MHz and a GDDR5 memory speed of 1753 MHz. It also makes use of a 256-bit memory bus, and uses a 28 nm design. It is comprised of 1536 SPUs, 128 TAUs, and 32 Raster Operation Units.Compare that to the Radeon RX 5500 XT, which uses a 7 nm design. AMD has set the core speed at 1717 MHz. The GDDR6 memory works at a speed of 1750 MHz on this particular model. It features 1408 SPUs along with 88 TAUs and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX 5500 XT should be 2% quicker than the Geforce GTX 770 in general, due to its higher data rate. (explain)
Texel RateThe Radeon RX 5500 XT should be a bit (about 13%) faster with regards to AF than the Geforce GTX 770. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Radeon RX 5500 XT is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved past the external memory interface in one second. It's calculated by multiplying the bus width by its memory clock speed. In the case of DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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