Compare any two graphics cards:
Radeon HD 7870 XT vs Radeon RX 5500 XT
IntroThe Radeon HD 7870 XT uses a 28 nm design. AMD has clocked the core frequency at 925 MHz. The GDDR5 memory works at a frequency of 1500 MHz on this particular model. It features 1536 SPUs along with 96 Texture Address Units and 32 ROPs.Compare all that to the Radeon RX 5500 XT, which features clock speeds of 1717 MHz on the GPU, and 1750 MHz on the 8192 MB of GDDR6 memory. It features 1408 SPUs as well as 88 TAUs and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon RX 5500 XT should be a little bit faster than the Radeon HD 7870 XT in general. (explain)
Texel RateThe Radeon RX 5500 XT is much (more or less 70%) faster with regards to anisotropic filtering than the Radeon HD 7870 XT. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Radeon RX 5500 XT is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be moved over the external memory interface within a second. The number is worked out by multiplying the interface width by its memory speed. If the card has DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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