Compare any two graphics cards:
Radeon RX 480 vs Radeon RX 5500 XT
IntroThe Radeon RX 480 uses a 14 nm design. AMD has set the core frequency at 1120 MHz. The GDDR5 memory is set to run at a speed of 2000 MHz on this particular model. It features 2304 SPUs along with 144 TAUs and 32 ROPs.Compare those specs to the Radeon RX 5500 XT, which uses a 7 nm design. AMD has clocked the core speed at 1717 MHz. The GDDR6 memory works at a frequency of 1750 MHz on this particular card. It features 1408 SPUs as well as 88 Texture Address Units and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX 480 should be 14% quicker than the Radeon RX 5500 XT in general, because of its higher data rate. (explain)
Texel RateThe Radeon RX 480 is a little bit (approximately 7%) faster with regards to anisotropic filtering than the Radeon RX 5500 XT. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon RX 5500 XT is superior to the Radeon RX 480, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be transferred over the external memory interface within a second. The number is worked out by multiplying the interface width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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