Compare any two graphics cards:
VS

GeForce GTX 1060 vs Radeon RX 5500 XT

Intro

The GeForce GTX 1060 has a clock speed of 1506 MHz and a GDDR5 memory frequency of 2000 MHz. It also makes use of a 192-bit memory bus, and uses a 16 nm design. It is made up of 1280 SPUs, 80 Texture Address Units, and 48 Raster Operation Units.

Compare that to the Radeon RX 5500 XT, which uses a 7 nm design. AMD has set the core frequency at 1717 MHz. The GDDR6 RAM is set to run at a speed of 1750 MHz on this card. It features 1408 SPUs along with 88 Texture Address Units and 32 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 120 Watts
Radeon RX 5500 XT 130 Watts
Difference: 10 Watts (8%)

Memory Bandwidth

Theoretically speaking, the Radeon RX 5500 XT should be 17% faster than the GeForce GTX 1060 in general, due to its greater bandwidth. (explain)

Radeon RX 5500 XT 229376 MB/sec
GeForce GTX 1060 196608 MB/sec
Difference: 32768 (17%)

Texel Rate

The Radeon RX 5500 XT will be quite a bit (about 25%) better at anisotropic filtering than the GeForce GTX 1060. (explain)

Radeon RX 5500 XT 151096 Mtexels/sec
GeForce GTX 1060 120480 Mtexels/sec
Difference: 30616 (25%)

Pixel Rate

The GeForce GTX 1060 is quite a bit (about 32%) more effective at AA than the Radeon RX 5500 XT, and will be capable of handling higher resolutions while still performing well. (explain)

GeForce GTX 1060 72288 Mpixels/sec
Radeon RX 5500 XT 54944 Mpixels/sec
Difference: 17344 (32%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1060

Amazon.com

Check prices at:

Radeon RX 5500 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1060 Radeon RX 5500 XT
Manufacturer nVidia AMD
Year July 2016 December 2019
Code Name GP106-400 Navi 14 XTX
Memory 6144 MB 8192 MB
Core Speed 1506 MHz 1717 MHz
Memory Speed 8000 MHz 3500 GB/s
Power (Max TDP) 120 watts 130 watts
Bandwidth 196608 MB/sec 229376 MB/sec
Texel Rate 120480 Mtexels/sec 151096 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 54944 Mpixels/sec
Unified Shaders 1280 1408
Texture Mapping Units 80 88
Render Output Units 48 32
Bus Type GDDR5 GDDR6
Bus Width 192-bit 128-bit
Fab Process 16 nm 7 nm
Transistors 4400 million 6400 million
Bus PCIe 3.0 x16 PCIe 4.0 ×16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.6

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be transferred across the external memory interface in one second. The number is worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 1060

Amazon.com

Check prices at:

Radeon RX 5500 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield