Compare any two graphics cards:
Radeon RX 5500 XT vs Radeon RX 580
IntroThe Radeon RX 5500 XT uses a 7 nm design. AMD has clocked the core frequency at 1717 MHz. The GDDR6 memory is set to run at a speed of 1750 MHz on this specific model. It features 1408 SPUs along with 88 Texture Address Units and 32 Rasterization Operator Units.Compare those specs to the Radeon RX 580, which features a clock frequency of 1257 MHz and a GDDR5 memory frequency of 2000 MHz. It also uses a 256-bit memory bus, and makes use of a 14 nm design. It is made up of 2304 SPUs, 144 TAUs, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX 580 should perform a bit faster than the Radeon RX 5500 XT overall. (explain)
Texel RateThe Radeon RX 580 should be a small bit (more or less 20%) faster with regards to anisotropic filtering than the Radeon RX 5500 XT. (explain)
Pixel RateIf using a high resolution is important to you, then the Radeon RX 5500 XT is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be transferred across the external memory interface within a second. It's calculated by multiplying the bus width by the speed of its memory. If the card has DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!