Compare any two graphics cards:
GeForce GTX 1070 vs Radeon RX 5500
IntroThe GeForce GTX 1070 features a core clock speed of 1506 MHz and a GDDR5 memory frequency of 2000 MHz. It also features a 256-bit memory bus, and uses a 16 nm design. It features 1920 SPUs, 120 Texture Address Units, and 64 ROPs.Compare those specs to the Radeon RX 5500, which features a GPU core clock speed of 1670 MHz, and 4096 MB of GDDR6 RAM running at 1750 MHz through a 128-bit bus. It also is comprised of 1408 Stream Processors, 88 Texture Address Units, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthThe GeForce GTX 1070 should theoretically perform just a bit faster than the Radeon RX 5500 in general. (explain)
Texel RateThe GeForce GTX 1070 will be quite a bit (approximately 23%) more effective at anisotropic filtering than the Radeon RX 5500. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce GTX 1070 is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be transported past the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!