Compare any two graphics cards:
Radeon RX 5500 vs Radeon RX 570
IntroThe Radeon RX 5500 features a GPU core speed of 1670 MHz, and the 4096 MB of GDDR6 memory is set to run at 1750 MHz through a 128-bit bus. It also is made up of 1408 SPUs, 88 Texture Address Units, and 32 ROPs.Compare those specifications to the Radeon RX 570, which has a core clock frequency of 1168 MHz and a GDDR5 memory frequency of 1750 MHz. It also features a 256-bit memory bus, and makes use of a 14 nm design. It is comprised of 2048 SPUs, 128 TAUs, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthBoth cards have the exact same memory bandwidth, so in theory they should have the same performance. (explain)
Texel RateThe Radeon RX 570 will be a little bit (about 2%) faster with regards to texture filtering than the Radeon RX 5500. (explain)
Pixel RateThe Radeon RX 5500 will be much (approximately 43%) more effective at anti-aliasing than the Radeon RX 570, and also will be capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be transported across the external memory interface within a second. The number is calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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