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Geforce GTX 690 vs Radeon RX 5600 XT

Intro

The Geforce GTX 690 has a GPU core speed of 915 MHz, and the 2048 MB of GDDR5 memory runs at 1502 MHz through a 256-bit bus. It also is comprised of 1536 Stream Processors, 128 TAUs, and 32 Raster Operation Units.

Compare all of that to the Radeon RX 5600 XT, which makes use of a 7 nm design. AMD has clocked the core frequency at 1375 MHz. The GDDR6 memory works at a speed of 1500 MHz on this particular model. It features 2304 SPUs along with 144 Texture Address Units and 64 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 5600 XT 160 Watts
Geforce GTX 690 300 Watts
Difference: 140 Watts (88%)

Memory Bandwidth

The Geforce GTX 690 should theoretically perform a little bit faster than the Radeon RX 5600 XT overall. (explain)

Geforce GTX 690 384512 MB/sec
Radeon RX 5600 XT 344064 MB/sec
Difference: 40448 (12%)

Texel Rate

The Geforce GTX 690 will be a small bit (more or less 18%) more effective at anisotropic filtering than the Radeon RX 5600 XT. (explain)

Geforce GTX 690 234240 Mtexels/sec
Radeon RX 5600 XT 198000 Mtexels/sec
Difference: 36240 (18%)

Pixel Rate

The Radeon RX 5600 XT is a lot (approximately 50%) better at FSAA than the Geforce GTX 690, and also able to handle higher resolutions more effectively. (explain)

Radeon RX 5600 XT 88000 Mpixels/sec
Geforce GTX 690 58560 Mpixels/sec
Difference: 29440 (50%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon RX 5600 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Radeon RX 5600 XT
Manufacturer nVidia AMD
Year April 2012 January 2020
Code Name GK104 Navi 10 XLE
Memory 2048 MB (x2) 6144 MB
Core Speed 915 MHz (x2) 1375 MHz
Memory Speed 6008 MHz (x2) 3000 GB/s
Power (Max TDP) 300 watts 160 watts
Bandwidth 384512 MB/sec 344064 MB/sec
Texel Rate 234240 Mtexels/sec 198000 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 88000 Mpixels/sec
Unified Shaders 1536 (x2) 2304
Texture Mapping Units 128 (x2) 144
Render Output Units 32 (x2) 64
Bus Type GDDR5 GDDR6
Bus Width 256-bit (x2) 192-bit
Fab Process 28 nm 7 nm
Transistors 3540 million 10300 million
Bus PCIe 3.0 x16 PCIe 4.0 ×16
DirectX Version DirectX 11.0 DirectX 12
OpenGL Version OpenGL 4.2 OpenGL 4.6

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be moved across the external memory interface in one second. The number is worked out by multiplying the bus width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon RX 5600 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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