Compare any two graphics cards:
Radeon R7 260X vs Radeon RX 5600 XT
IntroThe Radeon R7 260X comes with a core clock frequency of 1100 MHz and a GDDR5 memory speed of 1625 MHz. It also uses a 128-bit memory bus, and makes use of a 28 nm design. It is made up of 896 SPUs, 56 TAUs, and 16 ROPs.Compare those specs to the Radeon RX 5600 XT, which uses a 7 nm design. AMD has clocked the core frequency at 1375 MHz. The GDDR6 RAM works at a frequency of 1500 MHz on this particular card. It features 2304 SPUs along with 144 TAUs and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX 5600 XT is 231% quicker than the Radeon R7 260X in general, due to its greater bandwidth. (explain)
Texel RateThe Radeon RX 5600 XT is much (approximately 221%) faster with regards to anisotropic filtering than the Radeon R7 260X. (explain)
Pixel RateThe Radeon RX 5600 XT should be quite a bit (approximately 400%) better at AA than the Radeon R7 260X, and also will be capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be transferred past the external memory interface within a second. The number is calculated by multiplying the bus width by the speed of its memory. If it uses DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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