Compare any two graphics cards:
Radeon R9 295X2 vs Radeon RX 5600 XT
IntroThe Radeon R9 295X2 has a clock speed of 1018 MHz and a GDDR5 memory frequency of 1250 MHz. It also features a 512-bit bus, and uses a 28 nm design. It is comprised of 2816 SPUs, 176 Texture Address Units, and 64 ROPs.Compare all that to the Radeon RX 5600 XT, which uses a 7 nm design. AMD has clocked the core speed at 1375 MHz. The GDDR6 RAM is set to run at a speed of 1500 MHz on this specific card. It features 2304 SPUs along with 144 TAUs and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon R9 295X2 should theoretically be much superior to the Radeon RX 5600 XT overall. (explain)
Texel RateThe Radeon R9 295X2 should be much (approximately 81%) better at anisotropic filtering than the Radeon RX 5600 XT. (explain)
Pixel RateThe Radeon R9 295X2 will be much (more or less 48%) faster with regards to FSAA than the Radeon RX 5600 XT, and also should be able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be moved over the external memory interface in a second. It is worked out by multiplying the card's bus width by its memory speed. In the case of DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is worked out by multiplying the total texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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