Compare any two graphics cards:
GeForce GTX 1050 3GB vs Radeon RX 5600 XT
IntroThe GeForce GTX 1050 3GB makes use of a 14 nm design. nVidia has clocked the core frequency at 1392 MHz. The GDDR5 memory is set to run at a speed of 1750 MHz on this particular model. It features 768 SPUs as well as 48 TAUs and 24 Rasterization Operator Units.Compare those specs to the Radeon RX 5600 XT, which has a clock speed of 1375 MHz and a GDDR6 memory frequency of 1500 MHz. It also uses a 192-bit bus, and makes use of a 7 nm design. It is made up of 2304 SPUs, 144 Texture Address Units, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 5600 XT should in theory perform quite a bit faster than the GeForce GTX 1050 3GB overall. (explain)
Texel RateThe Radeon RX 5600 XT is a lot (more or less 196%) faster with regards to anisotropic filtering than the GeForce GTX 1050 3GB. (explain)
Pixel RateThe Radeon RX 5600 XT is much (about 163%) better at full screen anti-aliasing than the GeForce GTX 1050 3GB, and should be capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be transported over the external memory interface in a second. The number is calculated by multiplying the interface width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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