Compare any two graphics cards:
GeForce RTX 2060 vs Radeon RX 5600 XT
IntroThe GeForce RTX 2060 features a core clock speed of 1365 MHz and a GDDR6 memory frequency of 1750 MHz. It also makes use of a 192-bit bus, and uses a 12 nm design. It is made up of 1920 SPUs, 120 TAUs, and 48 ROPs.Compare those specs to the Radeon RX 5600 XT, which uses a 7 nm design. AMD has clocked the core speed at 1375 MHz. The GDDR6 RAM works at a speed of 1500 MHz on this card. It features 2304 SPUs as well as 144 TAUs and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthBoth cards have the exact same bandwidth, so theoretically they should have the same performance. (explain)
Texel RateThe Radeon RX 5600 XT is a lot (about 21%) more effective at AF than the GeForce RTX 2060. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Radeon RX 5600 XT is superior to the GeForce RTX 2060, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be moved over the external memory interface in one second. It is worked out by multiplying the bus width by its memory speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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