Compare any two graphics cards:
GeForce 8800 GTS (G92) vs GeForce 9600 GSO 512MB
IntroThe GeForce 8800 GTS (G92) features a core clock frequency of 650 MHz and a GDDR3 memory speed of 970 MHz. It also features a 256-bit bus, and uses a 65 nm design. It is made up of 128 SPUs, 64 Texture Address Units, and 16 ROPs.Compare all that to the GeForce 9600 GSO 512MB, which comes with clock speeds of 650 MHz on the GPU, and 900 MHz on the 512 MB of GDDR3 memory. It features 96 SPUs as well as 48 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce 8800 GTS (G92) should in theory be a little bit faster than the GeForce 9600 GSO 512MB overall. (explain)
Texel RateThe GeForce 8800 GTS (G92) is quite a bit (approximately 33%) more effective at texture filtering than the GeForce 9600 GSO 512MB. (explain)
Pixel RateBoth cards have the exact same pixel fill rate, so theoretically they should perform equally good at at AA, and be capable of handling the same resolutions. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred past the external memory interface within a second. It's calculated by multiplying the interface width by its memory speed. In the case of DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
One Response to “GeForce 8800 GTS (G92) vs GeForce 9600 GSO 512MB”[...] 1. GeForce 8800 GTS (G92) vs GeForce 9600 GSO 512MB – Performance Comparison Benchmarks @ Hardwar... GeForce 8800 GT 512MB vs GeForce 9600 GSO 768MB – Performance Comparison Benchmarks @ [...]