Compare any two graphics cards:
Radeon HD 7990 vs Radeon RX 5600
IntroThe Radeon HD 7990 has a core clock frequency of 950 MHz and a GDDR5 memory frequency of 1500 MHz. It also features a 384-bit bus, and makes use of a 28 nm design. It features 2048 SPUs, 128 Texture Address Units, and 32 ROPs.Compare those specifications to the Radeon RX 5600, which comes with a clock speed of 1375 MHz and a GDDR6 memory frequency of 1500 MHz. It also uses a 192-bit memory bus, and uses a 7 nm design. It is made up of 2048 SPUs, 128 TAUs, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 7990 should in theory perform a lot faster than the Radeon RX 5600 in general. (explain)
Texel RateThe Radeon HD 7990 will be quite a bit (approximately 38%) faster with regards to texture filtering than the Radeon RX 5600. (explain)
Pixel RateThe Radeon RX 5600 should be quite a bit (approximately 45%) more effective at FSAA than the Radeon HD 7990, and also capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be moved across the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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