Compare any two graphics cards:
Radeon R9 290 vs Radeon RX 5600
IntroThe Radeon R9 290 has a core clock speed of 800 MHz and a GDDR5 memory speed of 1250 MHz. It also makes use of a 512-bit memory bus, and makes use of a 28 nm design. It features 2560 SPUs, 160 TAUs, and 64 ROPs.Compare all of that to the Radeon RX 5600, which makes use of a 7 nm design. AMD has set the core speed at 1375 MHz. The GDDR6 memory runs at a frequency of 1500 MHz on this specific card. It features 2048 SPUs as well as 128 TAUs and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon R9 290 should theoretically be a little bit superior to the Radeon RX 5600 overall. (explain)
Texel RateThe Radeon RX 5600 will be much (more or less 38%) faster with regards to anisotropic filtering than the Radeon R9 290. (explain)
Pixel RateThe Radeon RX 5600 should be quite a bit (more or less 72%) faster with regards to full screen anti-aliasing than the Radeon R9 290, and also able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be moved over the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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