Compare any two graphics cards:
GeForce GTX 1060 vs Radeon RX 5600
IntroThe GeForce GTX 1060 has core clock speeds of 1506 MHz on the GPU, and 2000 MHz on the 6144 MB of GDDR5 RAM. It features 1280 SPUs along with 80 Texture Address Units and 48 Rasterization Operator Units.Compare those specs to the Radeon RX 5600, which comes with a core clock speed of 1375 MHz and a GDDR6 memory frequency of 1500 MHz. It also uses a 192-bit memory bus, and uses a 7 nm design. It is comprised of 2048 SPUs, 128 Texture Address Units, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX 5600 should be quite a bit faster than the GeForce GTX 1060 in general. (explain)
Texel RateThe Radeon RX 5600 will be quite a bit (about 46%) better at texture filtering than the GeForce GTX 1060. (explain)
Pixel RateThe Radeon RX 5600 will be a lot (more or less 22%) more effective at full screen anti-aliasing than the GeForce GTX 1060, and will be capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be moved past the external memory interface in one second. It's worked out by multiplying the interface width by the speed of its memory. If it uses DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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