Compare any two graphics cards:
GeForce 8500 GT vs GeForce 9600 GSO ASUS 512
IntroThe GeForce 8500 GT has a GPU core speed of 450 MHz, and the 512 MB of DDR2 memory is set to run at 400 MHz through a 128-bit bus. It also features 16 SPUs, 8 Texture Address Units, and 4 ROPs.Compare those specifications to the GeForce 9600 GSO ASUS 512, which has a core clock speed of 550 MHz and a DDR2 memory frequency of 500 MHz. It also makes use of a 128-bit memory bus, and makes use of a 65 nm design. It is comprised of 96 SPUs, 48 TAUs, and 12 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce 9600 GSO ASUS 512 should in theory be a lot better than the GeForce 8500 GT in general. (explain)
Texel RateThe GeForce 9600 GSO ASUS 512 will be a lot (about 633%) faster with regards to texture filtering than the GeForce 8500 GT. (explain)
Pixel RateThe GeForce 9600 GSO ASUS 512 should be much (more or less 267%) better at anti-aliasing than the GeForce 8500 GT, and able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be transferred over the external memory interface in a second. The number is worked out by multiplying the bus width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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