Compare any two graphics cards:
VS

GeForce 8600 GS (OEM) vs GeForce 9600 GSO ASUS 512

Intro

The GeForce 8600 GS (OEM) comes with a clock speed of 540 MHz and a DDR2 memory speed of 400 MHz. It also makes use of a 128-bit memory bus, and makes use of a 80 nm design. It features 32 SPUs, 16 Texture Address Units, and 8 Raster Operation Units.

Compare those specifications to the GeForce 9600 GSO ASUS 512, which has a core clock speed of 550 MHz and a DDR2 memory speed of 500 MHz. It also uses a 128-bit memory bus, and makes use of a 65 nm design. It is made up of 96 SPUs, 48 Texture Address Units, and 12 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8600 GS (OEM) 47 Watts
GeForce 9600 GSO ASUS 512 84 Watts
Difference: 37 Watts (79%)

Memory Bandwidth

The GeForce 9600 GSO ASUS 512 should in theory be a lot faster than the GeForce 8600 GS (OEM) overall. (explain)

GeForce 9600 GSO ASUS 512 16000 MB/sec
GeForce 8600 GS (OEM) 12800 MB/sec
Difference: 3200 (25%)

Texel Rate

The GeForce 9600 GSO ASUS 512 should be quite a bit (more or less 206%) better at texture filtering than the GeForce 8600 GS (OEM). (explain)

GeForce 9600 GSO ASUS 512 26400 Mtexels/sec
GeForce 8600 GS (OEM) 8640 Mtexels/sec
Difference: 17760 (206%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce 9600 GSO ASUS 512 is superior to the GeForce 8600 GS (OEM), and very much so. (explain)

GeForce 9600 GSO ASUS 512 6600 Mpixels/sec
GeForce 8600 GS (OEM) 4320 Mpixels/sec
Difference: 2280 (53%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8600 GS (OEM)

Amazon.com

Check prices at:

GeForce 9600 GSO ASUS 512

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8600 GS (OEM) GeForce 9600 GSO ASUS 512
Manufacturer nVidia nVidia
Year April 2007 September 2008
Code Name G84 G92
Memory 256 MB 512 MB
Core Speed 540 MHz 550 MHz
Memory Speed 800 MHz 1000 MHz
Power (Max TDP) 47 watts 84 watts
Bandwidth 12800 MB/sec 16000 MB/sec
Texel Rate 8640 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 4320 Mpixels/sec 6600 Mpixels/sec
Unified Shaders 32 96
Texture Mapping Units 16 48
Render Output Units 8 12
Bus Type DDR2 DDR2
Bus Width 128-bit 128-bit
Fab Process 80 nm 65 nm
Transistors 289 million 754 million
Bus PCIe x16 PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be moved past the external memory interface in one second. It is worked out by multiplying the card's interface width by its memory speed. If it uses DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 8600 GS (OEM)

Amazon.com

Check prices at:

GeForce 9600 GSO ASUS 512

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield