Compare any two graphics cards:
GeForce 9400 GT 256MB vs GeForce 9600 GSO ASUS 512
IntroThe GeForce 9400 GT 256MB uses a 65 nm design. nVidia has clocked the core speed at 550 MHz. The GDDR2 memory runs at a speed of 400 MHz on this particular model. It features 16 SPUs along with 8 Texture Address Units and 4 ROPs.Compare all of that to the GeForce 9600 GSO ASUS 512, which has GPU clock speed of 550 MHz, and 512 MB of DDR2 RAM set to run at 500 MHz through a 128-bit bus. It also is comprised of 96 SPUs, 48 TAUs, and 12 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce 9600 GSO ASUS 512 will be 25% quicker than the GeForce 9400 GT 256MB overall, because of its greater data rate. (explain)
Texel RateThe GeForce 9600 GSO ASUS 512 will be a lot (about 500%) better at AF than the GeForce 9400 GT 256MB. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce 9600 GSO ASUS 512 is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transferred across the external memory interface in one second. It is calculated by multiplying the interface width by its memory clock speed. If the card has DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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