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Geforce GTX 690 vs Radeon RX 5700 XT 50th Anniversary Edition

Intro

The Geforce GTX 690 makes use of a 28 nm design. nVidia has clocked the core frequency at 915 MHz. The GDDR5 RAM runs at a speed of 1502 MHz on this particular card. It features 1536 SPUs along with 128 TAUs and 32 ROPs.

Compare all of that to the Radeon RX 5700 XT 50th Anniversary Edition, which has a clock frequency of 1680 MHz and a GDDR6 memory speed of 1750 MHz. It also uses a 256-bit bus, and uses a 7 nm design. It is comprised of 2560 SPUs, 160 Texture Address Units, and 64 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 5700 XT 50th Anniversary Edition 235 Watts
Geforce GTX 690 300 Watts
Difference: 65 Watts (28%)

Memory Bandwidth

Theoretically speaking, the Radeon RX 5700 XT 50th Anniversary Edition is 19% quicker than the Geforce GTX 690 in general, due to its higher data rate. (explain)

Radeon RX 5700 XT 50th Anniversary Edition 458752 MB/sec
Geforce GTX 690 384512 MB/sec
Difference: 74240 (19%)

Texel Rate

The Radeon RX 5700 XT 50th Anniversary Edition should be a bit (more or less 15%) better at AF than the Geforce GTX 690. (explain)

Radeon RX 5700 XT 50th Anniversary Edition 268800 Mtexels/sec
Geforce GTX 690 234240 Mtexels/sec
Difference: 34560 (15%)

Pixel Rate

The Radeon RX 5700 XT 50th Anniversary Edition will be quite a bit (approximately 84%) better at AA than the Geforce GTX 690, and will be capable of handling higher resolutions while still performing well. (explain)

Radeon RX 5700 XT 50th Anniversary Edition 107520 Mpixels/sec
Geforce GTX 690 58560 Mpixels/sec
Difference: 48960 (84%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

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Radeon RX 5700 XT 50th Anniversary Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Radeon RX 5700 XT 50th Anniversary Edition
Manufacturer nVidia AMD
Year April 2012 July 2019
Code Name GK104 Navi 10
Memory 2048 MB (x2) 8096 MB
Core Speed 915 MHz (x2) 1680 MHz
Memory Speed 6008 MHz (x2) 3500 GB/s
Power (Max TDP) 300 watts 235 watts
Bandwidth 384512 MB/sec 458752 MB/sec
Texel Rate 234240 Mtexels/sec 268800 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 107520 Mpixels/sec
Unified Shaders 1536 (x2) 2560
Texture Mapping Units 128 (x2) 160
Render Output Units 32 (x2) 64
Bus Type GDDR5 GDDR6
Bus Width 256-bit (x2) 256-bit
Fab Process 28 nm 7 nm
Transistors 3540 million 10300 million
Bus PCIe 3.0 x16 PCIe 4.0 ×16
DirectX Version DirectX 11.0 DirectX 12
OpenGL Version OpenGL 4.2 OpenGL 4.6

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported across the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon RX 5700 XT 50th Anniversary Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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