Compare any two graphics cards:
Radeon R9 Nano vs Radeon RX 5700 XT 50th Anniversary Edition
IntroThe Radeon R9 Nano has a clock frequency of 1000 MHz and a HBM memory frequency of 500 MHz. It also features a 4096-bit memory bus, and makes use of a 28 nm design. It is comprised of 4096 SPUs, 256 Texture Address Units, and 64 Raster Operation Units.Compare all that to the Radeon RX 5700 XT 50th Anniversary Edition, which comes with a clock speed of 1680 MHz and a GDDR6 memory frequency of 1750 MHz. It also uses a 256-bit bus, and uses a 7 nm design. It is made up of 2560 SPUs, 160 TAUs, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon R9 Nano should theoretically be a bit better than the Radeon RX 5700 XT 50th Anniversary Edition in general. (explain)
Texel RateThe Radeon RX 5700 XT 50th Anniversary Edition will be just a bit (approximately 5%) more effective at texture filtering than the Radeon R9 Nano. (explain)
Pixel RateThe Radeon RX 5700 XT 50th Anniversary Edition is quite a bit (more or less 68%) faster with regards to FSAA than the Radeon R9 Nano, and capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be transferred over the external memory interface within a second. It's worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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