Compare any two graphics cards:
Nvidia Titan X vs Radeon RX 5700 XT
IntroThe Nvidia Titan X uses a 16 nm design. nVidia has set the core speed at 1417 MHz. The GDDR5X RAM runs at a frequency of 1251 MHz on this particular model. It features 3584 SPUs along with 224 TAUs and 96 Rasterization Operator Units.Compare those specifications to the Radeon RX 5700 XT, which makes use of a 7 nm design. AMD has clocked the core frequency at 1605 MHz. The GDDR6 RAM works at a speed of 1750 MHz on this specific card. It features 2560 SPUs as well as 160 TAUs and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Nvidia Titan X should perform a bit faster than the Radeon RX 5700 XT in general. (explain)
Texel RateThe Nvidia Titan X is much (approximately 24%) more effective at texture filtering than the Radeon RX 5700 XT. (explain)
Pixel RateIf using a high resolution is important to you, then the Nvidia Titan X is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be transported past the external memory interface within a second. It is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!