Compare any two graphics cards:
GeForce RTX 2060 Super vs Radeon RX 5700 XT
IntroThe GeForce RTX 2060 Super has a GPU core speed of 1470 MHz, and the 8192 MB of GDDR6 RAM runs at 1750 MHz through a 256-bit bus. It also features 2176 SPUs, 136 TAUs, and 64 ROPs.Compare all of that to the Radeon RX 5700 XT, which features GPU clock speed of 1605 MHz, and 8096 MB of GDDR6 memory set to run at 1750 MHz through a 256-bit bus. It also is comprised of 2560 SPUs, 160 Texture Address Units, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthBoth cards have exactly the same memory bandwidth, so theoretically they should perform the same. (explain)
Texel RateThe Radeon RX 5700 XT should be much (approximately 28%) more effective at texture filtering than the GeForce RTX 2060 Super. (explain)
Pixel RateIf using a high resolution is important to you, then the Radeon RX 5700 XT is superior to the GeForce RTX 2060 Super, but it probably won't make a huge difference. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be transferred past the external memory interface within a second. It is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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