Compare any two graphics cards:
GeForce 8600 GT 512MB DDR2 vs Radeon RX 5700
IntroThe GeForce 8600 GT 512MB DDR2 comes with a GPU core clock speed of 540 MHz, and the 512 MB of DDR2 memory runs at 400 MHz through a 128-bit bus. It also is made up of 32 SPUs, 16 TAUs, and 8 Raster Operation Units.Compare those specifications to the Radeon RX 5700, which has a GPU core clock speed of 1465 MHz, and 8096 MB of GDDR6 RAM running at 1750 MHz through a 256-bit bus. It also is made up of 2304 SPUs, 144 TAUs, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon RX 5700 should in theory be much better than the GeForce 8600 GT 512MB DDR2 in general. (explain)
Texel RateThe Radeon RX 5700 will be a lot (more or less 2342%) better at anisotropic filtering than the GeForce 8600 GT 512MB DDR2. (explain)
Pixel RateThe Radeon RX 5700 should be much (more or less 2070%) faster with regards to full screen anti-aliasing than the GeForce 8600 GT 512MB DDR2, and also should be able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transferred over the external memory interface within a second. The number is calculated by multiplying the interface width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!