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Geforce GTX 690 vs Radeon RX 5700

Intro

The Geforce GTX 690 comes with core clock speeds of 915 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 memory. It features 1536 SPUs as well as 128 TAUs and 32 Rasterization Operator Units.

Compare that to the Radeon RX 5700, which has GPU clock speed of 1465 MHz, and 8096 MB of GDDR6 RAM set to run at 1750 MHz through a 256-bit bus. It also features 2304 SPUs, 144 TAUs, and 64 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 5700 180 Watts
Geforce GTX 690 300 Watts
Difference: 120 Watts (67%)

Memory Bandwidth

As far as performance goes, the Radeon RX 5700 should in theory be a bit superior to the Geforce GTX 690 overall. (explain)

Radeon RX 5700 458752 MB/sec
Geforce GTX 690 384512 MB/sec
Difference: 74240 (19%)

Texel Rate

The Geforce GTX 690 will be a little bit (approximately 11%) better at texture filtering than the Radeon RX 5700. (explain)

Geforce GTX 690 234240 Mtexels/sec
Radeon RX 5700 210960 Mtexels/sec
Difference: 23280 (11%)

Pixel Rate

The Radeon RX 5700 should be quite a bit (about 60%) better at FSAA than the Geforce GTX 690, and also able to handle higher resolutions without slowing down too much. (explain)

Radeon RX 5700 93760 Mpixels/sec
Geforce GTX 690 58560 Mpixels/sec
Difference: 35200 (60%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon RX 5700

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Radeon RX 5700
Manufacturer nVidia AMD
Year April 2012 July 2019
Code Name GK104 Navi 10
Memory 2048 MB (x2) 8096 MB
Core Speed 915 MHz (x2) 1465 MHz
Memory Speed 6008 MHz (x2) 3500 GB/s
Power (Max TDP) 300 watts 180 watts
Bandwidth 384512 MB/sec 458752 MB/sec
Texel Rate 234240 Mtexels/sec 210960 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 93760 Mpixels/sec
Unified Shaders 1536 (x2) 2304
Texture Mapping Units 128 (x2) 144
Render Output Units 32 (x2) 64
Bus Type GDDR5 GDDR6
Bus Width 256-bit (x2) 256-bit
Fab Process 28 nm 7 nm
Transistors 3540 million 10300 million
Bus PCIe 3.0 x16 PCIe 4.0 ×16
DirectX Version DirectX 11.0 DirectX 12
OpenGL Version OpenGL 4.2 OpenGL 4.6

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be transported past the external memory interface in a second. It is calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

Geforce GTX 690

Amazon.com

Check prices at:

Radeon RX 5700

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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