Compare any two graphics cards:
Geforce GTX 1080 Ti vs Radeon RX 5700
IntroThe Geforce GTX 1080 Ti uses a 16 nm design. nVidia has clocked the core frequency at 1480 MHz. The GDDR5X memory is set to run at a frequency of 1376 MHz on this particular card. It features 3584 SPUs along with 224 Texture Address Units and 88 Rasterization Operator Units.Compare all that to the Radeon RX 5700, which uses a 7 nm design. AMD has clocked the core speed at 1465 MHz. The GDDR6 memory works at a speed of 1750 MHz on this specific card. It features 2304 SPUs along with 144 Texture Address Units and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Geforce GTX 1080 Ti, in theory, should perform a small bit faster than the Radeon RX 5700 overall. (explain)
Texel RateThe Geforce GTX 1080 Ti should be quite a bit (about 57%) faster with regards to anisotropic filtering than the Radeon RX 5700. (explain)
Pixel RateThe Geforce GTX 1080 Ti will be quite a bit (more or less 39%) better at full screen anti-aliasing than the Radeon RX 5700, and capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be transferred over the external memory interface within a second. It is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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