Compare any two graphics cards:
VS

GeForce 8800 GTS (G92) vs GeForce 9800 GT 1GB

Intro

The GeForce 8800 GTS (G92) uses a 65 nm design. nVidia has set the core speed at 650 MHz. The GDDR3 RAM runs at a frequency of 970 MHz on this particular model. It features 128 SPUs as well as 64 Texture Address Units and 16 ROPs.

Compare all that to the GeForce 9800 GT 1GB, which has a clock frequency of 600 MHz and a GDDR3 memory frequency of 900 MHz. It also uses a 256-bit bus, and makes use of a 65/55 nm design. It features 112 SPUs, 56 Texture Address Units, and 16 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9800 GT 1GB 105 Watts
GeForce 8800 GTS (G92) 135 Watts
Difference: 30 Watts (29%)

Memory Bandwidth

The GeForce 8800 GTS (G92) should in theory be a bit faster than the GeForce 9800 GT 1GB in general. (explain)

GeForce 8800 GTS (G92) 62080 MB/sec
GeForce 9800 GT 1GB 57600 MB/sec
Difference: 4480 (8%)

Texel Rate

The GeForce 8800 GTS (G92) will be a lot (approximately 24%) better at anisotropic filtering than the GeForce 9800 GT 1GB. (explain)

GeForce 8800 GTS (G92) 41600 Mtexels/sec
GeForce 9800 GT 1GB 33600 Mtexels/sec
Difference: 8000 (24%)

Pixel Rate

The GeForce 8800 GTS (G92) should be just a bit (approximately 8%) better at full screen anti-aliasing than the GeForce 9800 GT 1GB, and also should be able to handle higher screen resolutions without losing too much performance. (explain)

GeForce 8800 GTS (G92) 10400 Mpixels/sec
GeForce 9800 GT 1GB 9600 Mpixels/sec
Difference: 800 (8%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GTS (G92)

Amazon.com

Check prices at:

GeForce 9800 GT 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GTS (G92) GeForce 9800 GT 1GB
Manufacturer nVidia nVidia
Year Dec 2007 July 2008
Code Name G92 G92a/b
Memory 512 MB 1024 MB
Core Speed 650 MHz 600 MHz
Memory Speed 1940 MHz 1800 MHz
Power (Max TDP) 135 watts 105 watts
Bandwidth 62080 MB/sec 57600 MB/sec
Texel Rate 41600 Mtexels/sec 33600 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 9600 Mpixels/sec
Unified Shaders 128 112
Texture Mapping Units 64 56
Render Output Units 16 16
Bus Type GDDR3 GDDR3
Bus Width 256-bit 256-bit
Fab Process 65 nm 65/55 nm
Transistors 754 million 754 million
Bus PCIe x16 2.0 PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be moved over the external memory interface in a second. It's worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce 8800 GTS (G92)

Amazon.com

Check prices at:

GeForce 9800 GT 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield