Compare any two graphics cards:
GeForce 8800 GT 1GB vs GeForce 9800 GTX+
IntroThe GeForce 8800 GT 1GB uses a 65 nm design. nVidia has clocked the core frequency at 600 MHz. The GDDR3 memory is set to run at a frequency of 900 MHz on this specific model. It features 112 SPUs along with 56 TAUs and 16 Rasterization Operator Units.Compare that to the GeForce 9800 GTX+, which features a clock speed of 738 MHz and a GDDR3 memory speed of 1100 MHz. It also uses a 256-bit bus, and uses a 55 nm design. It is made up of 128 SPUs, 64 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce 9800 GTX+ should theoretically be a lot superior to the GeForce 8800 GT 1GB overall. (explain)
Texel RateThe GeForce 9800 GTX+ is much (more or less 41%) faster with regards to AF than the GeForce 8800 GT 1GB. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce 9800 GTX+ is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transported over the external memory interface in a second. The number is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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