Compare any two graphics cards:
GeForce 8800 GTS (G80) 640MB vs GeForce 9800 GTX+
IntroThe GeForce 8800 GTS (G80) 640MB uses a 90 nm design. nVidia has clocked the core frequency at 513 MHz. The GDDR3 RAM works at a speed of 792 MHz on this specific model. It features 96 SPUs along with 48 Texture Address Units and 20 ROPs.Compare those specs to the GeForce 9800 GTX+, which has a GPU core clock speed of 738 MHz, and 512 MB of GDDR3 memory set to run at 1100 MHz through a 256-bit bus. It also is comprised of 128 SPUs, 64 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce 9800 GTX+ should be 11% quicker than the GeForce 8800 GTS (G80) 640MB in general, because of its greater data rate. (explain)
Texel RateThe GeForce 9800 GTX+ will be quite a bit (more or less 92%) more effective at AF than the GeForce 8800 GTS (G80) 640MB. (explain)
Pixel RateThe GeForce 9800 GTX+ should be a small bit (more or less 15%) faster with regards to AA than the GeForce 8800 GTS (G80) 640MB, and capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be moved past the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory speed. If it uses DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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