Compare any two graphics cards:
GeForce 9600 GT 512MB vs GeForce 9800 GTX+
IntroThe GeForce 9600 GT 512MB comes with a clock frequency of 650 MHz and a GDDR3 memory speed of 900 MHz. It also uses a 256-bit memory bus, and uses a 65/55 nm design. It is made up of 64 SPUs, 32 TAUs, and 16 ROPs.Compare that to the GeForce 9800 GTX+, which has a core clock frequency of 738 MHz and a GDDR3 memory frequency of 1100 MHz. It also features a 256-bit bus, and uses a 55 nm design. It is made up of 128 SPUs, 64 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce 9800 GTX+ should in theory perform quite a bit faster than the GeForce 9600 GT 512MB in general. (explain)
Texel RateThe GeForce 9800 GTX+ should be a lot (about 127%) faster with regards to AF than the GeForce 9600 GT 512MB. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce 9800 GTX+ is a better choice, not by a very large margin though. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be moved over the external memory interface in one second. It is worked out by multiplying the bus width by its memory clock speed. If it uses DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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