Compare any two graphics cards:
GeForce GTX 1650 vs Radeon HD 4650 1GB
IntroThe GeForce GTX 1650 comes with a clock frequency of 1485 MHz and a GDDR5 memory frequency of 2001 MHz. It also features a 128-bit bus, and makes use of a 12 nm design. It is comprised of 896 SPUs, 56 TAUs, and 32 Raster Operation Units.Compare all of that to the Radeon HD 4650 1GB, which uses a 55 nm design. AMD has set the core speed at 600 MHz. The GDDR3 memory works at a speed of 700 MHz on this particular card. It features 320(64x5) SPUs along with 32 Texture Address Units and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 1650 should be quite a bit faster than the Radeon HD 4650 1GB in general. (explain)
Texel RateThe GeForce GTX 1650 will be much (approximately 333%) more effective at texture filtering than the Radeon HD 4650 1GB. (explain)
Pixel RateThe GeForce GTX 1650 will be much (more or less 890%) more effective at FSAA than the Radeon HD 4650 1GB, and able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transported past the external memory interface in a second. It's worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!