Compare any two graphics cards:
GeForce GTX 1650 vs Radeon HD 4650 1GB
IntroThe GeForce GTX 1650 comes with a clock frequency of 1485 MHz and a GDDR5 memory frequency of 2001 MHz. It also features a 128-bit bus, and uses a 12 nm design. It features 896 SPUs, 56 TAUs, and 32 Raster Operation Units.Compare those specs to the Radeon HD 4650 1GB, which has GPU core speed of 600 MHz, and 1024 MB of GDDR3 RAM running at 700 MHz through a 128-bit bus. It also is made up of 320(64x5) SPUs, 32 TAUs, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 1650, in theory, should perform much faster than the Radeon HD 4650 1GB in general. (explain)
Texel RateThe GeForce GTX 1650 should be quite a bit (more or less 333%) faster with regards to anisotropic filtering than the Radeon HD 4650 1GB. (explain)
Pixel RateThe GeForce GTX 1650 will be a lot (approximately 890%) better at FSAA than the Radeon HD 4650 1GB, and also will be able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be moved past the external memory interface in one second. The number is calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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