Compare any two graphics cards:
GeForce 9800 GT 512MB vs GeForce 9800 GTX+
IntroThe GeForce 9800 GT 512MB has a GPU clock speed of 600 MHz, and the 512 MB of GDDR3 RAM runs at 900 MHz through a 256-bit bus. It also is made up of 112 Stream Processors, 56 Texture Address Units, and 16 ROPs.Compare those specs to the GeForce 9800 GTX+, which uses a 55 nm design. nVidia has clocked the core frequency at 738 MHz. The GDDR3 RAM runs at a frequency of 1100 MHz on this particular model. It features 128 SPUs as well as 64 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce 9800 GTX+ is 22% faster than the GeForce 9800 GT 512MB overall, due to its greater bandwidth. (explain)
Texel RateThe GeForce 9800 GTX+ will be much (more or less 41%) better at AF than the GeForce 9800 GT 512MB. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce 9800 GTX+ is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transferred across the external memory interface in one second. It's worked out by multiplying the card's bus width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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