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GeForce 9800 GX2 vs GeForce GTX 1650

Intro

The GeForce 9800 GX2 comes with a GPU core speed of 600 MHz, and the 512 MB of GDDR3 RAM is set to run at 1000 MHz through a 256-bit bus. It also is comprised of 128 Stream Processors, 64 Texture Address Units, and 16 ROPs.

Compare those specs to the GeForce GTX 1650, which features clock speeds of 1485 MHz on the GPU, and 2001 MHz on the 4096 MB of GDDR5 RAM. It features 896 SPUs along with 56 TAUs and 32 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1650 75 Watts
GeForce 9800 GX2 197 Watts
Difference: 122 Watts (163%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 1650 is 2% quicker than the GeForce 9800 GX2 overall, because of its higher bandwidth. (explain)

GeForce GTX 1650 131072 MB/sec
GeForce 9800 GX2 128000 MB/sec
Difference: 3072 (2%)

Texel Rate

The GeForce GTX 1650 is a little bit (more or less 8%) better at AF than the GeForce 9800 GX2. (explain)

GeForce GTX 1650 83160 Mtexels/sec
GeForce 9800 GX2 76800 Mtexels/sec
Difference: 6360 (8%)

Pixel Rate

The GeForce GTX 1650 is much (more or less 148%) more effective at anti-aliasing than the GeForce 9800 GX2, and also should be able to handle higher screen resolutions while still performing well. (explain)

GeForce GTX 1650 47520 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 28320 (148%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

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GeForce GTX 1650

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 GeForce GTX 1650
Manufacturer nVidia nVidia
Year Mar 2008 April 2019
Code Name G92 TU117-300-A1
Memory 512 MB (x2) 4096 MB
Core Speed 600 MHz (x2) 1485 MHz
Memory Speed 2000 MHz (x2) 8004 MHz
Power (Max TDP) 197 watts 75 watts
Bandwidth 128000 MB/sec 131072 MB/sec
Texel Rate 76800 Mtexels/sec 83160 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 47520 Mpixels/sec
Unified Shaders 128 (x2) 896
Texture Mapping Units 64 (x2) 56
Render Output Units 16 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 128-bit
Fab Process 65 nm 12 nm
Transistors 754 million 4700 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.6

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be transported past the external memory interface within a second. It's calculated by multiplying the card's interface width by its memory speed. In the case of DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GTX 1650

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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