Compare any two graphics cards:
GeForce GTX 1650 vs GeForce GTX 295
IntroThe GeForce GTX 1650 features a GPU core clock speed of 1485 MHz, and the 4096 MB of GDDR5 RAM runs at 2001 MHz through a 128-bit bus. It also features 896 Stream Processors, 56 TAUs, and 32 Raster Operation Units.Compare those specifications to the GeForce GTX 295, which has GPU clock speed of 576 MHz, and 896 MB of GDDR3 RAM running at 999 MHz through a 448-bit bus. It also is made up of 240 SPUs, 80 TAUs, and 28 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 295 should in theory be much faster than the GeForce GTX 1650 in general. (explain)
Texel RateThe GeForce GTX 295 is a bit (about 11%) more effective at anisotropic filtering than the GeForce GTX 1650. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce GTX 1650 is superior to the GeForce GTX 295, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be moved across the external memory interface in a second. The number is calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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