Compare any two graphics cards:
VS

GeForce GTX 1650 vs Radeon HD 3870 X2 1GB

Intro

The GeForce GTX 1650 has a clock frequency of 1485 MHz and a GDDR5 memory speed of 2001 MHz. It also uses a 128-bit memory bus, and makes use of a 12 nm design. It features 896 SPUs, 56 Texture Address Units, and 32 ROPs.

Compare those specifications to the Radeon HD 3870 X2 1GB, which uses a 55 nm design. AMD has set the core speed at 825 MHz. The GDDR4 memory works at a frequency of 1126 MHz on this model. It features 320(64x5) SPUs as well as 16 TAUs and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Memory Bandwidth

The Radeon HD 3870 X2 1GB, in theory, should perform a little bit faster than the GeForce GTX 1650 in general. (explain)

Radeon HD 3870 X2 1GB 144128 MB/sec
GeForce GTX 1650 131072 MB/sec
Difference: 13056 (10%)

Texel Rate

The GeForce GTX 1650 is much (approximately 215%) faster with regards to texture filtering than the Radeon HD 3870 X2 1GB. (explain)

GeForce GTX 1650 83160 Mtexels/sec
Radeon HD 3870 X2 1GB 26400 Mtexels/sec
Difference: 56760 (215%)

Pixel Rate

The GeForce GTX 1650 should be a lot (about 80%) better at full screen anti-aliasing than the Radeon HD 3870 X2 1GB, and also capable of handling higher resolutions while still performing well. (explain)

GeForce GTX 1650 47520 Mpixels/sec
Radeon HD 3870 X2 1GB 26400 Mpixels/sec
Difference: 21120 (80%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1650

Amazon.com

Check prices at:

Radeon HD 3870 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1650 Radeon HD 3870 X2 1GB
Manufacturer nVidia AMD
Year April 2019 Jan 28, 2008
Code Name TU117-300-A1 R680
Memory 4096 MB 1024 MB (x2)
Core Speed 1485 MHz 825 MHz (x2)
Memory Speed 8004 MHz 2252 MHz (x2)
Power (Max TDP) 75 watts (Unknown) watts
Bandwidth 131072 MB/sec 144128 MB/sec
Texel Rate 83160 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 47520 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 896 320(64x5) (x2)
Texture Mapping Units 56 16 (x2)
Render Output Units 32 16 (x2)
Bus Type GDDR5 GDDR4
Bus Width 128-bit 256-bit (x2)
Fab Process 12 nm 55 nm
Transistors 4700 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 12.0 DirectX 10.1
OpenGL Version OpenGL 4.6 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be transferred over the external memory interface in one second. It's worked out by multiplying the card's bus width by its memory speed. If the card has DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 1650

Amazon.com

Check prices at:

Radeon HD 3870 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield