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GeForce GTX 1650 vs Radeon HD 3870 X2 512MB

Intro

The GeForce GTX 1650 has core speeds of 1485 MHz on the GPU, and 2001 MHz on the 4096 MB of GDDR5 memory. It features 896 SPUs as well as 56 TAUs and 32 Rasterization Operator Units.

Compare that to the Radeon HD 3870 X2 512MB, which uses a 55 nm design. AMD has set the core speed at 825 MHz. The GDDR3 memory is set to run at a speed of 900 MHz on this model. It features 320(64x5) SPUs as well as 16 Texture Address Units and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the GeForce GTX 1650 should perform a small bit faster than the Radeon HD 3870 X2 512MB overall. (explain)

GeForce GTX 1650 131072 MB/sec
Radeon HD 3870 X2 512MB 115200 MB/sec
Difference: 15872 (14%)

Texel Rate

The GeForce GTX 1650 should be quite a bit (approximately 215%) more effective at AF than the Radeon HD 3870 X2 512MB. (explain)

GeForce GTX 1650 83160 Mtexels/sec
Radeon HD 3870 X2 512MB 26400 Mtexels/sec
Difference: 56760 (215%)

Pixel Rate

The GeForce GTX 1650 will be quite a bit (more or less 80%) more effective at FSAA than the Radeon HD 3870 X2 512MB, and also should be able to handle higher screen resolutions more effectively. (explain)

GeForce GTX 1650 47520 Mpixels/sec
Radeon HD 3870 X2 512MB 26400 Mpixels/sec
Difference: 21120 (80%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1650

Amazon.com

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Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1650 Radeon HD 3870 X2 512MB
Manufacturer nVidia AMD
Year April 2019 Jan 28, 2008
Code Name TU117-300-A1 R680
Memory 4096 MB 512 MB (x2)
Core Speed 1485 MHz 825 MHz (x2)
Memory Speed 8004 MHz 1800 MHz (x2)
Power (Max TDP) 75 watts (Unknown) watts
Bandwidth 131072 MB/sec 115200 MB/sec
Texel Rate 83160 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 47520 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 896 320(64x5) (x2)
Texture Mapping Units 56 16 (x2)
Render Output Units 32 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 128-bit 256-bit (x2)
Fab Process 12 nm 55 nm
Transistors 4700 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 12.0 DirectX 10.1
OpenGL Version OpenGL 4.6 OpenGL 3.0

Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be transferred past the external memory interface in one second. It's calculated by multiplying the bus width by its memory speed. In the case of DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 1650

Amazon.com

Check prices at:

Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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