Compare any two graphics cards:
GeForce GTX 1650 vs GeForce GTX 460 SE
IntroThe GeForce GTX 1650 makes use of a 12 nm design. nVidia has clocked the core speed at 1485 MHz. The GDDR5 RAM is set to run at a speed of 2001 MHz on this particular model. It features 896 SPUs as well as 56 TAUs and 32 ROPs.Compare that to the GeForce GTX 460 SE, which uses a 40 nm design. nVidia has set the core speed at 650 MHz. The GDDR5 RAM runs at a frequency of 850 MHz on this card. It features 288 SPUs along with 48 Texture Address Units and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 1650 will be 20% faster than the GeForce GTX 460 SE in general, due to its greater bandwidth. (explain)
Texel RateThe GeForce GTX 1650 is much (approximately 167%) better at anisotropic filtering than the GeForce GTX 460 SE. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce GTX 1650 is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be transferred past the external memory interface in a second. It's worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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