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GeForce GTX 1650 vs Radeon HD 5970

Intro

The GeForce GTX 1650 features a core clock speed of 1485 MHz and a GDDR5 memory speed of 2001 MHz. It also features a 128-bit memory bus, and uses a 12 nm design. It is made up of 896 SPUs, 56 Texture Address Units, and 32 ROPs.

Compare that to the Radeon HD 5970, which features a clock speed of 725 MHz and a GDDR5 memory frequency of 1000 MHz. It also features a 256-bit memory bus, and makes use of a 40 nm design. It is made up of 1600 SPUs, 160 TAUs, and 64 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1650 75 Watts
Radeon HD 5970 294 Watts
Difference: 219 Watts (292%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 5970 will be 95% quicker than the GeForce GTX 1650 in general, because of its higher data rate. (explain)

Radeon HD 5970 256000 MB/sec
GeForce GTX 1650 131072 MB/sec
Difference: 124928 (95%)

Texel Rate

The Radeon HD 5970 will be quite a bit (more or less 179%) more effective at AF than the GeForce GTX 1650. (explain)

Radeon HD 5970 232000 Mtexels/sec
GeForce GTX 1650 83160 Mtexels/sec
Difference: 148840 (179%)

Pixel Rate

The Radeon HD 5970 will be much (more or less 95%) better at AA than the GeForce GTX 1650, and also should be able to handle higher screen resolutions while still performing well. (explain)

Radeon HD 5970 92800 Mpixels/sec
GeForce GTX 1650 47520 Mpixels/sec
Difference: 45280 (95%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1650

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1650 Radeon HD 5970
Manufacturer nVidia AMD
Year April 2019 November 2009
Code Name TU117-300-A1 Hemlock XT
Memory 4096 MB 1024 MB (x2)
Core Speed 1485 MHz 725 MHz (x2)
Memory Speed 8004 MHz 4000 MHz (x2)
Power (Max TDP) 75 watts 294 watts
Bandwidth 131072 MB/sec 256000 MB/sec
Texel Rate 83160 Mtexels/sec 232000 Mtexels/sec
Pixel Rate 47520 Mpixels/sec 92800 Mpixels/sec
Unified Shaders 896 1600 (x2)
Texture Mapping Units 56 160 (x2)
Render Output Units 32 64 (x2)
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit (x2)
Fab Process 12 nm 40 nm
Transistors 4700 million 2154 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.6 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be transferred past the external memory interface in a second. The number is calculated by multiplying the bus width by the speed of its memory. If the card has DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 1650

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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