Compare any two graphics cards:
GeForce GTX 1650 vs Radeon R7 370 2G
IntroThe GeForce GTX 1650 uses a 12 nm design. nVidia has clocked the core speed at 1485 MHz. The GDDR5 RAM works at a frequency of 2001 MHz on this specific card. It features 896 SPUs along with 56 TAUs and 32 ROPs.Compare those specifications to the Radeon R7 370 2G, which makes use of a 28 nm design. AMD has clocked the core frequency at 975 MHz. The GDDR5 RAM runs at a speed of 1400 MHz on this specific model. It features 1024 SPUs along with 64 TAUs and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon R7 370 2G, in theory, should perform much faster than the GeForce GTX 1650 overall. (explain)
Texel RateThe GeForce GTX 1650 is much (about 33%) better at texture filtering than the Radeon R7 370 2G. (explain)
Pixel RateThe GeForce GTX 1650 is much (approximately 52%) faster with regards to anti-aliasing than the Radeon R7 370 2G, and will be able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be transferred over the external memory interface within a second. The number is worked out by multiplying the bus width by its memory clock speed. If the card has DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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