Compare any two graphics cards:
Radeon HD 4870 2GB vs Radeon RX 560
IntroThe Radeon HD 4870 2GB makes use of a 55 nm design. AMD has set the core speed at 750 MHz. The GDDR5 memory works at a frequency of 900 MHz on this specific card. It features 800(160x5) SPUs along with 40 TAUs and 16 Rasterization Operator Units.Compare those specs to the Radeon RX 560, which makes use of a 14 nm design. AMD has set the core speed at 1175 MHz. The GDDR5 RAM runs at a speed of 1750 MHz on this particular model. It features 1024 SPUs as well as 64 Texture Address Units and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 4870 2GB is 0% quicker than the Radeon RX 560 in general, due to its higher data rate. (explain)
Texel RateThe Radeon RX 560 will be much (more or less 151%) faster with regards to texture filtering than the Radeon HD 4870 2GB. (explain)
Pixel RateThe Radeon RX 560 is quite a bit (more or less 57%) more effective at FSAA than the Radeon HD 4870 2GB, and also should be able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be transported over the external memory interface in one second. It is calculated by multiplying the bus width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!