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GeForce 9800 GX2 vs Radeon RX 560

Intro

The GeForce 9800 GX2 features a clock frequency of 600 MHz and a GDDR3 memory speed of 1000 MHz. It also features a 256-bit bus, and uses a 65 nm design. It is comprised of 128 SPUs, 64 Texture Address Units, and 16 ROPs.

Compare those specs to the Radeon RX 560, which comes with GPU clock speed of 1175 MHz, and 4096 MB of GDDR5 memory running at 1750 MHz through a 128-bit bus. It also is made up of 1024 SPUs, 64 TAUs, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 560 80 Watts
GeForce 9800 GX2 197 Watts
Difference: 117 Watts (146%)

Memory Bandwidth

The GeForce 9800 GX2 should in theory perform a little bit faster than the Radeon RX 560 overall. (explain)

GeForce 9800 GX2 128000 MB/sec
Radeon RX 560 114688 MB/sec
Difference: 13312 (12%)

Texel Rate

The GeForce 9800 GX2 should be just a bit (about 2%) more effective at AF than the Radeon RX 560. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
Radeon RX 560 75200 Mtexels/sec
Difference: 1600 (2%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce 9800 GX2 is the winner, not by a very large margin though. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
Radeon RX 560 18800 Mpixels/sec
Difference: 400 (2%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

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Radeon RX 560

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 Radeon RX 560
Manufacturer nVidia AMD
Year Mar 2008 May 2017
Code Name G92 Baffin
Memory 512 MB (x2) 4096 MB
Core Speed 600 MHz (x2) 1175 MHz
Memory Speed 2000 MHz (x2) 7000 MHz
Power (Max TDP) 197 watts 80 watts
Bandwidth 128000 MB/sec 114688 MB/sec
Texel Rate 76800 Mtexels/sec 75200 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 18800 Mpixels/sec
Unified Shaders 128 (x2) 1024
Texture Mapping Units 64 (x2) 64
Render Output Units 16 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 128-bit
Fab Process 65 nm 14 nm
Transistors 754 million 3000 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.6

Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be moved over the external memory interface in a second. The number is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon RX 560

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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