Compare any two graphics cards:
GeForce 9500 GT 1GB GDDR3 vs Radeon HD 3470 512MB
IntroThe GeForce 9500 GT 1GB GDDR3 comes with a clock frequency of 550 MHz and a GDDR3 memory speed of 800 MHz. It also features a 128-bit bus, and uses a 55 nm design. It features 32 SPUs, 16 Texture Address Units, and 8 ROPs.Compare those specifications to the Radeon HD 3470 512MB, which makes use of a 55 nm design. AMD has clocked the core speed at 800 MHz. The GDDR3 memory is set to run at a speed of 950 MHz on this specific model. It features 40(8x5) SPUs along with 4 Texture Address Units and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthAs far as performance goes, the Radeon HD 3470 512MB should theoretically be a bit superior to the GeForce 9500 GT 1GB GDDR3 overall. (explain)
Texel RateThe GeForce 9500 GT 1GB GDDR3 will be a lot (approximately 175%) more effective at anisotropic filtering than the Radeon HD 3470 512MB. (explain)
Pixel RateThe GeForce 9500 GT 1GB GDDR3 will be a lot (about 38%) better at FSAA than the Radeon HD 3470 512MB, and also should be able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be moved past the external memory interface in a second. It is worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!